Calculator Desk / Research

Build the path before you spend.

Choose one troop tree, record what is already complete, then choose the milestone you want next. The planner adds linked prerequisites and totals only the research between your current and target states.

01

Choose one troop tree.

Start with Infantry. You can return to Lancer or Marksman later; each plan is remembered separately.

02

Record what is already complete.

Open the exact map and set the Current column. Leave Target equal to Current for now; the milestone in Step 3 will fill the next route.

Do not guess. Use the completed levels shown in your live War Academy. Linked prerequisites are raised automatically, so review every changed row before relying on the total.

Set exact Infantry levelsCurrent → Target / 29 nodes
Optional screenshot readerAssistance only / review required

A readable screenshot can suggest current levels. It does not prove a match and never changes your plan until you review and apply the detected rows.

The screenshot stays in this browser. On first use, the OCR reader needs an internet connection to load.

03

Choose the next milestone.

Each shortcut fills the stored prerequisite path for the selected troop tree. Reopen the exact map above if you need a different target.

04

Check the gate and optional speed.

The route cost works at zero speed. Add only values active when the research starts; the selected War Academy FC is checked against every planned node.

War Academy gate and speedFC5 default / zero speed

Timing model: entered speed percentages are added, then base table seconds are divided by 1 + total speed. Rows stored with zero seconds are labelled “time not recorded,” never “instant.”

FC10 roadmap / First T12 camps

Three separate roads to T12.

This strategic view begins after every T11 Helios and support line is already complete. It is not a from-zero account total.

Starting point: War Academy FC10, all three T11 Helios trees—including support research—complete, and no Exalted research started. Each lane stops at the first T12 troop unlock; Molten is a later project.

All three camps combined

Your first T12 roster.

Research levels Fire Crystal Shards Steel Refined Crystals Power Stored research time

Worked route / current model

Know exactly where this example begins.

First T12 for one camp

From FC10 with that camp’s full T11 Helios and support research already complete, and no Exalted started: 25 Exalted levels, 3,080 Fire Crystal Shards, 1,624,000 Steel, 440 Refined Crystals and +3,900,000 Power.

All three first T12 camps

The same entry route across Infantry, Lancer and Marksman: 75 levels, 9,240 Shards, 4,872,000 Steel, 1,320 Refined Crystals and +11,700,000 Power. Stored Exalted time is not included because those rows currently contain unverified zero seconds.

Evidence boundary

Structure passes; live-game ledger remains open.

Calculator structure

29 nodes per troop class, matching cost-array lengths, named prerequisites, node caps and FC gates have been checked against the existing model.

Needs current game evidence

Every cost, timer, prerequisite and FC gate still needs a complete current dated primary-source ledger. Verify the live research screen before spending resources.

Zero-time rule

Exalted rows store zero seconds. The interface now treats that value as missing or unverified timing, never proof of instant research.

Source / version

Local War Academy data record dated 2026-08-18. SvS is modelled at 1,000 points per Fire Crystal Shard; no SvS value is presented as a live event guarantee.

Screenshot reader

OCR is optional assistance. A player reviews every suggested match before it can update current levels.