WOS101by the twins

WOS101 // BT-001 // field lab

Bear Trap
experiment.

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00 // test mixes

Set the ratios
first.

Each condition is Infantry / Lancer / Marksman. Change a mix here once; the readout and all five matching log rows update together.

01 // locked setup

Keep the test
clean.

Lock the hero lines, furnace levels, actual troop tiers, event window, buffs, and rally size before comparing a single condition.

rally leader

Keep this line and its order unchanged for every recorded run.

joiner 01

Keep this player’s heroes, tiers, and rally contribution consistent.

joiner 02

Keep this player’s heroes, tiers, and rally contribution consistent.

joiner 03

Keep this player’s heroes, tiers, and rally contribution consistent.

joiner 04

Keep this player’s heroes, tiers, and rally contribution consistent.

02 // condition readout

Compare the
test mixes.

Each card is one Infantry / Lancer / Marksman test mix, not one player. It shows leader average / combined damage of the four joiners.

03 // result log

Record the
rally.

Use five runs per condition. Add the event time, every player’s damage, a screenshot reference, and any outlier note while it is still fresh.

condition
(I / L / M)
runtime / eventleader
damage
joiner 01
damage
joiner 02
damage
joiner 03
damage
joiner 04
damage
screenshot refnotes / RNGvalid?
Field rule Change one variable at a time; repeat after any hero, gear, buff, furnace-level, or troop-tier change. FC10 is a furnace level; T11 is a troop tier.saved on this device