00 // test mixes
Set the ratios
first.
Each condition is Infantry / Lancer / Marksman. Change a mix here once; the readout and all five matching log rows update together.
01 // locked setup
Keep the test
clean.
Lock the hero lines, furnace levels, actual troop tiers, event window, buffs, and rally size before comparing a single condition.
02 // condition readout
Compare the
test mixes.
Each card is one Infantry / Lancer / Marksman test mix, not one player. It shows leader average / combined damage of the four joiners.
03 // result log
Record the
rally.
Use five runs per condition. Add the event time, every player’s damage, a screenshot reference, and any outlier note while it is still fresh.
| condition (I / L / M) | run | time / event | leader damage | joiner 01 damage | joiner 02 damage | joiner 03 damage | joiner 04 damage | screenshot ref | notes / RNG | valid? |
|---|
Field rule Change one variable at a time; repeat after any hero, gear, buff, furnace-level, or troop-tier change. FC10 is a furnace level; T11 is a troop tier.saved on this device