Bear trap · setup

Three numbers screens. Two minutes.

The model is built and checked. What it does not have is you — until these go in, every number it shows belongs to whoever filled it in last.

1Tap your powerThe fist and the big number, second row of the bar beside your portrait.
2Open Bonus OverviewThe panel that lists March Queue, Deployment Capacity, Troops' Attack.
3Scroll to MilitaryEverything we need is in that one section.

If these numbers move when heroes are assigned, read them unassigned. The tool adds each hero's own star, widget and skill on top, so anything already baked in here would be counted twice.

CITY VIEW · TOP LEFT 21:05 32/32 175.8M 999,999,999 -27.9° VIP 12 tap your power Bonus Overview Military OPEN THIS

Step one of two

Troop bonuses

Eight lines off the Military section. Attack and lethality only — ignore defense and health, the bear never hits back.

Where to find them

TAKE THESE Attack Lethality SKIP THESE Defense Health Bonus Overview · Military March Queue6 Deployment Capacity97,300 Troops' Attack162.02% Troops' Lethality42.10% Infantry Attack129.00% Infantry Lethality173.73% Defense · Health — skip SCROLL DOWN FOR THESE Lancer Attack139.92% Lancer Lethality174.49% Marksman Attack158.34% Marksman Lethality200.22%

Type them here

Eight numbers in totalTroops attack and lethality, then attack and lethality for Infantry, Lancer and Marksman.

Step two of two

Hero Gear Expedition stats, on and off

For each of the three selected leaders, read Expedition Attack and Lethality with gear on, then again with gear off. After you confirm all twelve values, the reader fills the three hero cards.

Your power drops while the gear is off. Do this somewhere safe, never mid-event, and put it straight back on.

Six screenshots · one ON/OFF pair per selected leader

01 · Gear ON Upload the Hero Overall Stats screen

Keep all Hero Gear equipped and open the lower Expedition panel.

02 · Gear OFF Upload the same hero again

Remove the gear first. Keep the lower Expedition panel visible.

Selected leaders · Expedition gear measurements

Attach one ON/OFF pair for each leader. The reader ignores Exploration, Defense and Health, then asks you to confirm all twelve values.

Preview scoring. Until a selected hero has a confirmed ON/OFF measurement, the calculator uses the workbook's existing class baseline internally. The old input table remains hidden; a confirmed hero measurement overrides it.

Roadmap complete · explore mode

Keep exploring.

Every original control remains here. Changes calculate live; tap a generation to compare the strongest lineup available at that point.

Player

Creates one roadmap file directly. If the PDF helper cannot load, the browser's Save as PDF screen remains available as a fallback.

Account profile assumption

Lock a profile to keep its heroes, widgets, stars and troop levels while you compare the other styles.

Your rally

Rally leaders · widget & stars are per hero
Infantry
Lancer
Marksman
Joiners
Slot 1
Slot 2
Slot 3
Slot 4
Joiners

Joiner slots ignore widget and stars. A joiner contributes one fixed skill value, so only the hero choice matters there.

Heroes you own
Up to
Set all
Set all
Troops
Base march
Capacity
Effective

Infantry
Lancer
Marksman

Screenshots

Drop your Bonus Overview shot hereor click to choose · up to 12 · this page only reads the Military section
Bonuses · 011–11
Bonus Overview rows 1 through 11
11 bonuses · exact values
Bonuses · 0212–22
Bonus Overview rows 12 through 22
11 bonuses · exact values
Reads the eight Military lines and fills the boxes above. Needs internet, and it will sometimes misread — you approve every value before it applies.

Your stats — from Bonus Overview

Read these off the game with no heroes assigned. Everything on this page is built from them.

AttackLethality
All troops
Infantry
Lancer
Marksman
Gear onGear off
Inf atk
Inf leth
Lan atk
Lan leth
Mar atk
Mar leth

Buffs

Bear trap
Minister
Attack
Lethality
Pets · tick = a milestone level
Active
Cave Lion
Sabre
Chameleon
Snow Ape
Your setup
Our recommendation

Stat breakdown — attack & lethality calculated

Click any row to see the arithmetic behind it, term by term.

This is lethality and attack, not the game's "Power" number. Power is a separate score the game shows for troops, heroes and buildings, and none of it exists anywhere in the source workbook — no per-troop power values, no hero power curve. What drives bear damage is lethality and attack, and those are exact here.

A hero's own widget feeds the lethality column, which is why the attack columns match. Widgets also add a rally-wide lethality and attack bonus on top, and the score line at the bottom counts both.

Best achievable by generation calculated

Tap any row to load that lineup on the right. Bars show the best score reachable owning heroes up to that generation, at your march size, tiers and buffs. Amber is your own setup.

Troop ratio

Expert — Cyrille, Bear Huntress

Hunter's Heart
Ursa's Bane

Hunter's Heart raises Bear Hunt damage 2% → 30% across talent levels 1–11. In game it is marked effective for self only while the workbook applies it to the whole score, so read it as an upper bound for a rally leader.

Ursa's Bane is a capacity skill, not a damage one: +3,000 Bear Hunt deployment capacity per level, up to +30,000 at Lv 10. It feeds the Effective march above. The workbook holds this table but never used it — corrected here.

Her other two skills, her level, and the relationship troop-attack bonus are still not modelled.